![]() ![]() it took a LONG time to get it to a point I am happy with classes.rpy, line 662 launch_location = get_free_spot_near(sunrider.location) #so useful classes.rpy, line 674 #Phoenix rising from the ashes! Zoom_handling(self.result,self) #see funtion.rpy how this is handled. ![]() bragging rights! classes.rpy, line 531 def battle_zoom(self): classes.rpy, line 60 self.lowest_difficulty = 3 #lowest recorded difficulty. classes.rpy, line 54 rcenary_count = 0 #the number of mercenaries in service to the Sunrider. In the final game, she only wears her lab coat over her plugsuit.Ĭlasses.rpy, line 22 self.money = 0 #go on, set this to 999'999'999. This indicates that at some point there were plans on having Chigara wear her lab coat over her uniform. #if you want her to say something else instead of nothing this would be the place to put it. attack animations.rpy, line 3551 #something went very wrong with these filesĪpparently they had a hard time getting Chigara's "successful attack" dialogue working. AI.rpy, line 958 #let's be a dick and choose to melee the ryder with lowest hp. ![]() #let's bring the pain AI.rpy, line 497 #if parent.target = None: #I need to get back to thisĪI.rpy, line 804 ring = get_in_ring(self.location,20) #ring around the battlefield AI.rpy, line 844 store.damage = 10000 #yeah, I know. AI.rpy, line 385 #this might be improvable :p AI.rpy, line 444 if parent.name = 'Legion': # chi "Simply select the skirmish button hovering over your office on the ship map to begin the simulation." Developer Comments AI.rpy, line 85 # 'return' is BAAAAAAAAAAD -_- AI.rpy, line 287 #if a target was found and the estimated damage is worth it, go shoot a fool. Now you'll be able to play custom battles based on the combat data we've gathered to date." # chi "I've installed a new holo simulator to your computer. There's a single bit of unused dialogue in script.rpy, featuring Chigara introducing skirmish mode: Located in /Sunrider/game/sound/Voice is a file aptly named fire our shit.ogg. ![]()
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